Best-First Fixed-Depth Minimax Algorithms
نویسندگان
چکیده
This article has three main contributions to our understanding of minimax search: First, a new formulation for Stockman’s SSS* algorithm, based on AlphaBeta, is presented. It solves all the perceived drawbacks of SSS*, finally transforming it into a practical algorithm. In effect, we show that SSS* = Alpha-Beta + transposition tables. The crucial step is the realization that transposition tables contain so-called solution trees, structures that are used in best-first search algorithms like SSS*. Having created a practical version, we present performance measurements with tournament game-playing programs for three different minimax games, yielding results that contradict a number of publications. Second, based on the insights gained in our attempts at understanding SSS*, we present a framework that facilitates the construction of several best-first fixeddepth game-tree search algorithms, known and new. The framework is based on depth-first null-window Alpha-Beta search, enhanced with storage to allow for the refining of previous search results. It focuses attention on the essential differences between algorithms. Third, a new instance of this framework is presented. It performs better than algorithms that are currently used in most state-of-the-art game-playing programs. We provide experimental evidence to explain why this new algorithm, MTD(ƒ), performs better than other fixed-depth minimax algorithms.
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عنوان ژورنال:
- ICGA Journal
دوره 19 شماره
صفحات -
تاریخ انتشار 1996